Bezi is a collaborative spatial design platform for teams and expands 3D design workflows with advanced prototyping, whiteboarding, and design review in all devices including desktop, mobile, and AR/VR.
Playbook is a spatial sandbox for creative teams. Playbook empowers creators and storytellers to collaboratively build, prototype, and ship immersive scenes.
Petricore crafts captivating software and unique products. Born in 2015 in Worcester, MA, from a deep passion for game development, we’ve since expanded our horizons, helping global clients while creating our own engaging experiences. With hundreds of projects under our belt, our true joy lies in crafting meaningful digital journeys.
Order delivery or pickup from more than 600,000 restaurants, retailers, grocers, and more all across your city.
EndeavorXR is a global strategy and consulting firm focused on immersive technology. We have development resources around the world with solution partners and SMEs in every emerging technology sector. We believe that XR has the power to improve how we learn, create, communicate and evolve. Our goal is to make this technology accessible and transformative for both organizations and individuals on a global scale.
3D Scanning for XR and Digital Twins
Harvard Blockchain is a dynamic community of blockchain enthusiasts, scholars, and industry leaders at Harvard University. Our mission is to educate leaders in blockchain who make a difference in the world through collaboration and innovation.
Looking Glass is a company pioneering holographic display technology that allows users to view and interact with 3D content without the need for headsets or glasses. They have a wide range of displays, from the newest pocket-sized Looking Glass Go to the larger Looking Glass 65". The company's focus is on bringing holographic experiences to the masses through accessible hardware and software tools. Their displays use light field technology to generate volumetric 3D visuals that can be viewed from different angles, creating an immersive holographic effect.
AMXRA is the medical society representing extended reality. We are a nonprofit, interprofessional society with over 300 members across the word. Our members are doctors, nurses, engineers, and more. Our mission is to advance the science and practice of medical extended reality
Modulate is a Boston-based startup using machine learning and AI technologies to create safer & more inclusive voice chat experiences with ToxMod.
Boston’s leading virtual reality gathering dedicated to growing the VR/XR community through monthly events
ICXR is all about community. With members from the top XR College Student Organizations, we proudly possess one of the largest networks of XR college enthusiasts. In addition to our super active Discord and monthly virtual general meetings, you'll find our members engaging in random VR Chat meetups, as well as attending in-person conferences, hackathons, and various XR events. We believe in fostering connections, knowledge sharing, and meaningful experiences within the XR community.
ArtTech Center (AT-C) is a vibrant community of forward-thinking visionaries dedicated to the intersection of technology and creativity. Our mission is to facilitate knowledge exchange and foster innovation in the dynamic realm of art and technology. AT-C offers a curated directory of creators, studios, projects, events, and resources in the interdisciplinary field of art and technology. AT-C also collaboratively co-hosts events such as the New Digital Design Forum (2021) and HarvardXR (2024).
MIT Reality Hack is a community-run XR hackathon held at MIT co-hosted by a team of community volunteers (alumni, friends, and others) with the Reality Hack Organization 501-c3 and a student org VR/AR@MIT. We all share a common goal: to educate, empower and enable people to be part of the XR industry.
Virtual Reality Meetup in NYC
Founded in 2015, the VR/AR Association is a global member community of the best minds in virtual reality and augmented reality with Chapters in major cities across the world designed to foster research, develop standards, and promote and connect members. Members of the VR/AR Association include enterprises, media and entertainment companies, advertising agencies, retailers, brands, professional sports teams, hardware developers of components, chipsets, accessories and head mounted displays (HMDs), software developers of gaming, entertainment, and productivity tools, content creators, universities and academic and entrepreneurship institutions.
Over the last 100 years, technology has changed our world. Over the next decade it will transform our reality. The planet is headed for a momentous upheaval, and we are not prepared.
In Our Next Reality, two industry veterans provide a data-driven debate on whether the new world we're creating will be a technological utopia or an AI-powered dystopia and gives guidance on how to aim for the best future we can. With a Foreword by renowned author Neal Stephenson and section contributions from industry thought-leaders such as Peter H. Diamandis, Tom Furness, Phillip Rosedale, Tony Parisi, Avi Bar Zeev and Walter Parkes, this book answers over a dozen of the most pressing questions we face as AI/VR/AR accelerates the digitization of our world. Find out why our actions in the next decade could determine the trajectory of our species for countless millennia.
XR Women is a global community dedicated to the success of women and allies working in the metaverse, XR, and spatial computing. We meet weekly in virtual worlds, where we shine a spotlight on women professionals in XR and provide a space for connection and learning. Nominations are open for the 4th Annual XR Women Awards, which will be presented at AWE USA on June 19.
YDG (Youth Digital Group) is a platform that brings together pioneering digital artists. Through hosting digital art exhibitions and events across cities, it provides global exposure opportunities for digital creators, helping to expand the international influence of the artist community. The team is initiated voluntarily by young digital artists and collaborates with design education platforms, art media, global youth spaces, and other communities to create a co-building, co-creative, and shared digital media art platform for young digital artists, young curators, and technology art researchers from around the world.
XR Hub seeks to provide an educational platform for the Brown and RISD student body highlighting the rapidly-progressing world of XR technologies. Members can work towards building the skills needed to create XR projects, ranging from games to art installations to public health initiatives and many other applications. As we move forward, our team will look for sponsorship, collaboration opportunities, and access to equipment both inside and outside the school.
AWE USA 2024 marks the 15th anniversary of the "must attend" global XR industry event; now in our new home in Long Beach, California.
The 3-day AR VR conference is packed with sessions from 400+ top speakers across 15 tracks; covering tech and applications in many verticals. The Expo Hall features over 300 exhibitors offering hands-on experience with the latest spatial computing technologies.
Pre-conference workshops, community meetups, and networking opportunities give guests numerous ways to connect, learn, and grow their XR businesses at AWE USA.
AWE (Augmented World Expo) is the world's leading AR+VR conference and expo with events in the USA, Asia and Europe. AWE events consistently bring together a mix of CEOs, CTOs, designers, developers, creative agencies, futurists, analysts, investors and top press in a unique opportunity to learn, inspire, partner and experience firsthand one of the most exciting industries of our times.
Together, we cultivate a vibrant community where ideas flourish and knowledge thrives. Your vision and generosity inspire us to continue innovating and redefining the possibilities of XR.
From all of us at HarvardXR, we extend our deepest gratitude for your unwavering commitment.