Michelle is an augmented and virtual reality (AR/VR) designer, artist and futurist. She splits her professional time between design leadership at Meta Reality Labs and teaching at NYU. Her work investigates the ethical transmutation of communication and expression across new technologies and formats. Michelle has authored AR/VR design research published via Bloomsbury Visual Arts, Meta Research, IEEE, OneZero, MIT's Immerse Journal and more; she has also exhibited work at CES, Tribeca Film Festival, SXSW, and Sundance Film Festival.